

Salt and Sacrifice: A 2D Soulslike masterpiece Your choice of crime determines which starting item you receive (the arsonist has firebombs, for example), some of which have obvious uses and some of which you’ll need to work out. Rather than, say, murder or genocide or writing the eighth season of Game of Thrones, they’re transgressions like vagrancy, alchemy, or sumptuousness (if that’s a crime, lock me up). Although, to be fair, none of the crimes seem punishable by repeated grizzly deaths at the hands of mages. The Marked Inquisition is an organisation comprised of low-level criminals. So obviously the best way to deal with the problem is to throw drunkards, vagrants, and perverts at it until it goes away. They corrupt or destroy everything they touch, including the King of the realm. It’s set in the Kingdom of Altarstone, where warped Mages are an elemental plague on the land. It’s a bigger game, more colourful, more detailed, and more challenging. Salt and Sacrifice builds on everything its predecessor did. The sequel, Salt and Sacrifice, could be considered more of the same, but that really wouldn’t be giving James Silva his due. A faithful 2D translation of FromSoftware’s Soulslike formula it was equal parts side-scrolling platformer, Metroidvania, and challenging dark fantasy. But it was 2016’s Salt and Sanctuary that brought his studio the most attention. James Silva has been making games for 15 years, including titles like The Dishwasher: Vampire Smile and Charlie Murder.

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